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by PlattypusRex 646 days ago
My reply had nothing to do with Unity. It was directed at the statement that Unreal being source-available is somehow equivalent to being able to freely fork and modify Godot to add specific features.

Furthermore, many of these devs have been on Unity for many years, not because it was the best, but because it was pretty much the only accessible and modern choice for smaller projects before Godot and other open-source engines were mature enough to release games with.