| Everything that Axxl said. Eve in particular lends itself too cooperation, since you can literally do nothing enjoyable without other people helping you. To answer your questions: My corp was (is) one of the biggest ones and was derived originally from the Something Awful forums. So that certainly helps a lot. The corp has a long history, a very unique culture and personality and commands pretty intense loyalty (for an internet spaceship game). Part of the cooperation in Eve is also because of the "player-owned space". Most competitive corps live in nullsec, which is free-for-all territory. You become invested in the place you live - all your possessions are there, you are familiar with the geography. It's your virtual space-home. Which also means you try to make it better, and try to defend it from other corps trying to encroach in your space. Leadership is a complicated political mess that leads to a lot of hilarious moments. We have a CEO who is either elected or assigned, depending on the whims of our leadership. The CEO is assisted by a board of directors who basically oversee everything else. A lot is pretty standard - defense, fuel logistics, finance, etc. We have Fleet Commanders who don't hold political power, but are in charge of commanding fleet engagements and organizing defenses/raids. We also have squads, which are basically informal social groups. A lot of people like to chill with their squads when not involved in something else. But we also have a lot of directors that manage groups of players involved in "unorthodox" gameplay. For example, we have a large foreign intelligence division, whose sole job is to infiltrate other corporations. They feed false information, obtain intel and occasionally pull of theft on hilariously grand scale. A lot of these agents have accounts bankrolled by the corp (through in-game timecards) as compensation for having to play with terrible "pubbies" all day long. We also have a diplomatic corp, which is basically the public face of the corp. I was in that for a while and it was very fun. I spent all day chatting with other corps, even ones we were at war with, trying to work out political solutions, swap intel, intimidate, etc. There are so many more: extreme finance (exploit new CCP releases), foreign legions (helping allies in their wars), scamming/griefing, black ops (lone players that live in enemy space making their lives miserable), Bomberwaffe (stealth bomber raids), counter-intel (finding spies in our corp), etc etc. |
That said, the "unorthodox" gameplay is what makes EVE the best MMO ever. As a veteran of XZH, I helped run logistics for a 3000 person force. At our peak, we were returning pilots to the front within 10 minutes of their death - new ship, fully fitted, ready to fight - at no cost to them. I was spending 6-8 hours a night and loving every minute of it. Sadly, that's unsustainable with my life goals. =)