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by michaelt
649 days ago
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There are plenty of valid ways to play D&D, and they might not all have a slow pace. But it's very easy for D&D to end up pretty slow. In a combat scene with 4 party members and 4 enemies, 7/8 of the time it's not your turn. And if you're playing a simple character that just hits with a sword, while other players are wizards with dozens of spells to choose between their turns will naturally take longer. Computer games are much faster paced. |
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As for what I mean by narrative, much of the appeal of D&D seems to lie in crafting the story and adventure, being a part of the plot. If the setting and narrative were completely removed, and the game was reduced down to the most basic mechanical actions - go to location x,y and do foo to bar, etc., it would be a very different game.
Not to say the mechanical aspects don't make up part of the appeal of D&D and other TTRPGs too, but they're not a focus as much as in, say, a computer strategy game, or even something like an action platformer, where that is the game, and story/characters/etc. make up little (if any) of the gameplay.