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by Jasper_
645 days ago
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> Repetition is a link, not a copy. It's recursive; meshes can share submeshes, which in turn can share submeshes, all the way down. While it does construct a DAG to perform the graph cut, the final data set on disk is just a flat list of clusters for consideration, along with their cutoffs for inclusion/rejection. There seems to be a considerable misunderstanding of what the DAG is used for, and how it's constructed. It's constructed dynamically based on the vertex data, and doesn't have anything to do with how the artist constructed submeshes and things, nor does "repetition become a link". > The scene needs a lot of instancing for this to pay off. Unreal Engine demos show such things as a hall of identical statues. If each statue was different, Nanite would help far less. What makes you say this? The graph cut is different for each instance of the object, so they can't use traditional instancing, and I don't even see how it could help. |
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Look at a terrain example:
https://www.youtube.com/watch?v=DKvA7NZRUcg