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by JasonSage
648 days ago
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I think you’re conflating unrelated things Servers can be community-run and centralized per league/community. See TF2 (more decentralized) and FaceIt (Counter-Strike) for examples of self-moderating communities than can exist outside of the developer-centralized model. At no point do I assume P2P to be a requirement or even beneficial in this scenario. |
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As for FaceIt, that came about from the existing CS community. After 15+ years of the game being out. You can't just build something like that in a vacuum.
The whole point is that "esports" depends on centralized servers and somebody footing the bill for that. Even in fighting games that are P2P, there's still the matchmaking lobbies.
And you could say "well, there's FightCade!"...but a) that's illegal and b) I've never seen more than 150 people in a FightCade lobby and it's usually around 10-30. Esports games have > 10^4 concurrent players.