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by tylerflick
648 days ago
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> The game developers don't have the money to develop exhaustive anti-abuse mechanisms, or to pay a large support staff to sift through reports, so lots of times the best you get is a simple heuristic. And these companies are not financially incentivized to ban bad actors. In fact, they're incentivized to ban _as few as possible_ without damaging the player base. I can promise you this is not true. Major publishers absolutely try to curb toxic behavior and are heavily invested in doing so. |
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Anecdotally, I think it can’t be said of Rocket League at all. It seems strongly to be profit-driven and moderation-light, and I think most games that size and smaller are operating the same way.
I’d love to hear where/why I’m wrong and what public information there is on the subject.