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by tylerflick 648 days ago
> The game developers don't have the money to develop exhaustive anti-abuse mechanisms, or to pay a large support staff to sift through reports, so lots of times the best you get is a simple heuristic. And these companies are not financially incentivized to ban bad actors. In fact, they're incentivized to ban _as few as possible_ without damaging the player base.

I can promise you this is not true. Major publishers absolutely try to curb toxic behavior and are heavily invested in doing so.

1 comments

I’m interested in learning more about this. Obviously this is something I care about and want to be well-read in when presenting a case. I do know in League of Legends that there’s a lot more care and attention put into it, and frankly I suspect that it’s because they have the money to do so and because they care deeply about the game still being relevant in 1 & 2 decades from now. The same can be said of Fortnite, possibly because of their closer integration with app stores as well and the sensitivity of having a younger audience.

Anecdotally, I think it can’t be said of Rocket League at all. It seems strongly to be profit-driven and moderation-light, and I think most games that size and smaller are operating the same way.

I’d love to hear where/why I’m wrong and what public information there is on the subject.

Rocket League has been declining since Epic Games bought them.