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by Sesse__
654 days ago
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> The article, and Oklab, is not by a color scientist. He is/was a video game developer taking some time between jobs to do something on a lark. As a non-color scientist sometimes dealing with color, it would probably be nice if the color scientists came out sometimes and wrote articles that as readable as what Ottosson produces. You can say CIECAM16 is the solution as much you want, but just looking at the CIECAM02 page on Wikipedia makes my brain hurt (how do I use any of this for anything? The correlate for chroma is t^0.9 sqrt(1/100) J (1.64 - 0.29^n)^0.73, where J comes from some Chtulhu formula?). It's hard enough to try to explain gamma to people writing image scaling code, there's no way ordinary developers can understand all of this until it becomes more easily available somehow. :-) Oklab, OTOH, I can actually relate to and understand, so guess which one I'd pick. |
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If the link doesn't work, the paper is called: Brightness, lightness, colorfulness, and chroma in CIECAM02 and CAM16.
Also, if you want a readable introduction to color science, you can check out his book Color Appearance Models.