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by cesaref
655 days ago
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This reminds a bit of a project I coded the audio for an art exhibition around 20 years ago, which was for multiple simultaneous players. As the game got more intense it became apparent that the ball/wall sounds were playing music, and that the three players were all actually playing one musical piece. It was based around 3 arcade cabinets pointing together, so the players couldn't see what was on each others screens. This was achieved by modifying the ball speed/direction slightly so that it arrived at the bat/wall at a musically relevant point and triggered the correct sound. Ah, here you go, Josh as a reference to it on his site: https://www.autogena.org/work/ping |
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