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by amy-petrik-214
658 days ago
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basically with all those bells and whistles (transform, lighting, clipping, shaders, etc, etc) the "old way" was to engineer a bit of silicon for each one of those things, custom-like. problem was how much silicon to give to teach feature, it almost has to be fine-tuned to each individual game, a problem So nvidia comes up with the idea to sort of have a pool of generic compute units, each of which can do T&L, or shading, etc. Now the problem of fine-tuning to a game is solved. but also now you have a mini compute array that can do math fast, a general-purpose unit of processing (GPU-OP), which was a nod from NVIDIA to the gaming community (OP - overpowered) |
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