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by malux85
661 days ago
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I have, I wrote a GPU implementation of marching cubes algorithm in GLSL that shows realtime topology viewer of electron density grids by slicing through an electron voxel grid represented as a 3D texture on the GPU. I dont know GLSL, (but I am very experienced with C/C++/Python), and I wrote this by using cursor and muddling through it, all in one afternoon. Could I have learnt GLSL and coded it myself, maybe, maybe not. We are at the point now that I was able to produce something commercially useful to my platform in a language I didn't know, in a single afternoon, GLSL is pretty similar to C, but even still, theres a certain threshold of effort and time where "could I have done it with enough time" transforms into "I couldn't have done it", and we are close to that. |
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