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by p1necone
651 days ago
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I can see applications in multiplayer gamedev - imagine being able to run the whole game simulation on a clients machine and have them assert back to you that they killed 7 goblins, looted a rare sword from a chest, and died 3 times - and you could just trust them. Your server costs would only need to be for the metaprogression/persistence related stuff that could be done relatively infrequently based on updates from the client. |
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ZK proofs are potentially a transformative tool for real-tine distributed systems in general, not just games. They potentially improve laency ("ping"), by changing the communication patterns in a distributed consensus system. That's great for games and other real-time systems.