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by myrryr 663 days ago
> The makers of these tools promise they will boost efficiency and productivity by making workflows easier and faster. The problem with this message is that art is not about efficiency, productivity, or smooth workflows. Art is not about “executing” a task. Art is certainly not about the metrics of quantity, low cost, and speed that characterize industrialism.

This here is really the crux of the issue.

Making art as an expression of yourself isn't about these things.

Making assets for games, etc is more about about the metrics of quantity, low cost, and speed that characterize industrialism

Having the systems for the second, doesn't remove the first from existence.

2 comments

Disagree. Unless you're going for absolute realism, making assets for a game is 100% under the normal realm of self expression based art. The piece being a part of a larger whole doesn't change that any more than an art piece being a part of a gallery does.
He is referring to the difference between having corporate motivators for art vs. pure expressionism, not saying that there is zero artistic expression in corporate settings.
Yep, that is exactly what I was going for.
Why yes, my self expression was to remove these exact 5000 triangles on my model so that it has the exact amount of fps that I expected in this cut scene on a computer with the following specs…

Said no one ever. Most game assets are not “self expression based art”

Give an artist unlimited freedom and they will often produce drivel and sometimes produce masterpieces, even if with a few constraints they could have produced interesting work

Give a corporation unlimited freedom and they will inevitably create dystopia, even if with a few constraints they could be a great boon to society