|
|
|
|
|
by jesuslop
662 days ago
|
|
The homogeneous thing is very nice. As you know it let's you pack translations and self linear maps in K^n into the linear maps of K^(n+1). OpenGL uses it. Also if your perspective is isometric (the projection of the 3D canonic base reminds a Mercedes-Benz logo) it is just linear K^3->K^2. |
|