|
|
|
|
|
by badsectoracula
661 days ago
|
|
> Pray you have programmable blending I prayed for programmable blending via "blending shaders" (and FWIW programmable texture decoding via "texture shaders" - useful for custom texture format/compression, texture synthesis, etc) since i first learned about pixel shaders waay back in early 2000s. Somehow GPUs got raytracing before programmable blending when the former felt like some summer night dream and the latter just about replacing yet another fixed function block with a programmable one :-P (still waiting for texture shaders though) |
|
https://medium.com/pocket-gems/programmable-blending-on-ios-...
https://developer.apple.com/videos/play/tech-talks/605