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by pkstn 661 days ago
Planning to write blog post(s) about how i made the game, but basically the techniques i used are the following:

- 2D ray tracing visibility algorithm (spolight): https://www.redblobgames.com/articles/visibility/

- Simplex noise procedural maps: https://www.redblobgames.com/maps/terrain-from-noise/

- WebGL2 rendering

- Websockets with binary data

- Deno

- Hetzner dedicated servers

- Docker Swarm Mode