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by p1necone
651 days ago
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> which is proven to be impossible. 'Technically' intractable problems are solvable just fine in a way that is almost as useful as solving them completely if you can achieve one of two things: * Reliably identify when you've encountered an unsolvable case (usefulness of this approach depends on the exact problem you're solving). or * Reduce the probability of unsolvable cases/incorrect solutions to a level low enough to not actually happen in practice. 'Technically' GUIDs are impossible, reliable network communication (TCP) is impossible, O^2 time complexity functions will grow to unusably large running times - but in practice all of these things are used constantly to solve real problems. |
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I've seen way too many systems where people assume TCP == perfectly reliable and distributed locks == mutual exclusion. Which of course it's not the case.