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by krapp
658 days ago
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Whatever the problem is, it probably isn't SDL. Here's a test project I worked on[0], and I'm using a garbage laptop. The sprites aren't that big but if you're just using a single texture it shouldn't matter, since SDL does sprite batching anyway. Your theory might be right - the first thing I would look for was something allocating every frame. You might ask the SDL Discourse forum and see what they think: https://discourse.libsdl.org/ [0]https://cdn.masto.host/krappmastohost/media_attachments/file... |
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