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by PaulHoule
655 days ago
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Software is a big part of the NVIDIA story. That is, the drivers have a compiler that converts CUDA code to whatever instructions the silicon takes. Other tools like PyTorch are built on top of CUDA so I have a "just works" experience running most AI code on NVIDIA. I think AMD could handle these workloads at the silicon level but I'd have a lot of difficult software development in front of me to make it happen. My understanding is that it is a similar story with games. The "game ready" drivers are insanely large because they contain all sorts of patches to improve performance and reliability for AAA games. |
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