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by flohofwoe
651 days ago
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Also tbf, the WebGPU peeps did a lot of investigations for what is the actual set of common and web-safe features across D3D, Vulkan and Metal, and all those investigation results are in the open. In that sense the WebGPU project is an extremely valuable resource for other wrapper APIs, and saves those other APIs a ton of time. |
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WebGPU spends a _lot_ of time investigating buggy driver behavior and trying to make things spec-conformant across a lot of disparate and frankly janky platforms. There's a big difference between writing an RHI, and writing a _spec_.