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ahefner
662 days ago
SDL1 had no high-level graphics system - you either got a raw framebuffer, or an OpenGL context.
1 comments
gary_0
662 days ago
True, now that I think back, all it had was a blit function, and nowadays that's not a graphics system. (But back in the old days, I was impressed that it handled alpha blending for me! Fancy!)
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