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stateoff
659 days ago
This article from the main author of the API describes how the buffer cycling works:
https://moonside.games/posts/sdl-gpu-concepts-cycling/
1 comments
kvark
658 days ago
This rubs me the wrong way. Resource renaming is a high level concept, which was one of the features of OpenGL that all the modern APIs have successfully dropped. A modern low level GPU API should not do that.
link
enqk
657 days ago
It’s so convenient to have buffer renaming as an user of a graphics API. What’s not to like about it?
link