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by steveklabnik
663 days ago
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I mean, it’s very straightforward generics. There’s just nesting, each of these types has one or two parameters and that’s it. I’m not sure there’s a simpler way of communicating the same thing. But I also think that I wouldn’t design an API that works like this in Rust natively; this is adapting a signature from C rather than doing the API you’d want if you were creating something from whole cloth. I also believe that static types are very different based on the language; I’d rather write Ruby than Java, but I’d rather write Rust than Ruby. More advanced type systems tend to actually pull their weight, whereas simpler ones don’t give enough juice for the squeeze, IMHO. |
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Going too far into either extreme has more downsides than upsides - yes, strongly typed code will be more correct because the types might catch usage 'logic errors' during compilation, but also harder to maintain when requirements change (because strong types tend to creep into every little corner of a code base - and they are extremely rigid by design making the code which uses them also very rigid).
My goto example where I burned myself in the past is splitting a vec4 into point and vector types.
It totally makes sense from a theoretical design pov (e.g. `point + point` would be illegal, while `point + vector` or `vector + vector` are allowed). But in reality such code is awkward to work with for many little reasons, and the enforced correctness pretty much never catches bugs, it just adds pointless busy work when the code needs to change.