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by BlueTemplar
660 days ago
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I'm not talking about developer tools - cheats that come with the game, available in single player (and multiplayer if the host allows it). But a lot of games do also have accessible to everyone replays that show every order given by every player, so catching a cheater that acted on information not available to them (because for instance they had buddies in other team(s)) isn't particularly hard, especially in tournaments with a lot of eyeballs on those replays. |
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At scale it’s incredibly hard. Impossibly hard even. So hard no one has successfully solved it! Ever!
But what you’re describing is Valve’s Overwatch system for Counter-Strike. It’s a key component of the anti-cheat ecosystem. But cheating is still rampant in CS and one of the biggest complaints.