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by hexomancer 665 days ago
It's not the cheat that has to be accepted, it is the game. The option prevents the cheats (or any other program) from being able to examine the game's memory.
2 comments

You would need to get rid of kernel level drivers for that to work. Which right now would completely disable any security software. But if it's ever done yeah this wouldn't be such a bad idea to isolate apps. However any security API would still have to allow read only access, which would be enough for most cheats, and by design blocking this type of access should never be possible since antivirus/EDR will need this.
Because the user controls their own machine, so they can open a hex editor and turn your option off.
Indeed. Anti-cheat is interesting, because it's a case where you "want" to be able to "prove" that you don't have control over your own machine. Or rather other players want a sufficient level of assurance that you're not running certain kinds of software.
Well I assume there are ways to prevent that (or make it extremely difficult at least)? E.g. look at denuvo, nobody has been able to "open a hex editor" and disable denuvo.
> nobody has been able to "open a hex editor" and disable denuvo.

In fact, three people have been able to do so, that's why denuvo games do get cracked.

Not the recent denuvo versions, and not in the past ~1 year.

That's not even the point though, I am not saying it is literally impossible to circumvent this, but as long as it is hard enough that it is not financially reasonable for the cheat makers, that's good enough.

But now we've gone from "why do we need anti-cheat programs at all?" to "why do we need anti-cheat programs? Just make anti-cheat programs".
Denuvo has been disabled many times; however, the amount of work required to modify all the generated injection points is tedious—it's a LOT of work. It seems that fewer and fewer people are willing to spend weeks or months of their lives cracking a single game.

Anti-cheat systems, on the other hand, are entirely different. If you only need to modify one variable in the game, it's much easier because, in most cases, that variable is frequently used. This means you can't add too much overhead to its use, and after all, it's just one variable.

Denuvo isn't just a flag on a process. It's no more relevant to your suggestion than encryption would be to a suggestion that audio files have an option to prevent them being copied.
Picking an analogy that is actually how DRM worked is fitting.

>Denuvo isn't just a flag on a process

Nor would be PC's solution. That's why they added it, making it relevant.