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by tonyhart7
665 days ago
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well because realtime online multiplayer game need to be "FAST", I mean really fast sure if you develop platform today we can check token user now with hashtable we have in database but in games ?? You cant verify calculated damage numbers users gave, not fast enough |
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This type of cheats are DECADES in the past.
Today is all about a) enhancing normal behavior with artificial precision, not making any 'illegal' (from game perspective) actions. b) giving player information he isn't supposed to have but that is passed to client for latency sake