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by mo_42
653 days ago
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An implementation of the game engine in the model itself is theoretically the most accurate solution for predicting the next frame. I'm wondering when people will apply this to other areas like the real world. Would it learn the game engine of the universe (ie physics)? |
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I think for real world application one challenge is going to be the "action" signal which is a necessary component of the conditioning signal that makes the simulation reactive. In video games you can just record the buttons, but for real world scenarios you need difficult and intrusive sensor setups for recording force signals.
(Again for robotics though maybe it's enough to record the motor commands, just that you can't easily record the "motor commands" for humans, for example)