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by wnevets 660 days ago
In this instance one of the things they do is ignore keypresses at certain times

> Razer and Wooting’s SOCD features both let players automate switching strafe directions without having to learn the skill. Normally, to switch strafe directions in a first-person shooter, you have to fully release one key before pressing the other. If both are pressed, they cancel each other, and you stand there for a moment until you release one of the keys. SOCD means you don’t need to release a key and you can rapidly tap the A or D key to counter-strafe with little to no effort. [1]

[1] https://www.theverge.com/2024/8/20/24224261/valve-counter-st...

1 comments

Huh. That seems like such a weird, minor advantage to attempt to ban. I expect most anyone playing FPS would pick this up naturally.

Also seems impossible to ban given the ubiquity of custom keyboards running something like QMK. Those run user code and could send a fake vendor id to the host.

> Huh. That seems like such a weird, minor advantage to attempt to ban. I expect most anyone playing FPS would pick this up naturally.

With a regular keyboard its very possible for a person to not release one key before pressing the other in a tense situation when they have less than 1 second to react. For example even a professional baseball player making millions of dollars can drop a routine fly ball.

it's the same thing with fighting games. your controller has to be socd compliant