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by nick__m 662 days ago
That and the always changing crates required since the std lib was anemic and the stupidily long compilation time.

But I must admit that Cargo and clippy were nice and lifetime are easier to understand than when using std::move in c++ is required vs when it's implicit.

But really what made me abandon learning Rust is Nim. My first Nim program I made a small maze game in about 200 lines.

Also the fact that I now mostly program recreationally since I pivoted from software development to infrastructure ( my title is system analyst) at a research University (absolute job security is really nice). Software development at that institution was getting to political to my taste and I like to play with nice hardware!