|
|
|
|
|
by astrobe_
660 days ago
|
|
I've heard of tricks like player position prediction/interpolation by the clients, in particular for the FPS/Sim genres, which I guess is mainly aiming at mitigating "lag spikes" more than optimizing the network traffic, but it looks like it could give some leeway to servers as well ? |
|
Also, remember that the server cannot afford to trust the clients about anything, not can it let them have too much information about the world.