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by modeless
658 days ago
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If you measure success by how happy your most disgruntled employees are, maybe it doesn't look good. But if you measure success by revenue, profit, or quality of products, it looks incredible. Valve has succeeded in a very competitive industry and consistently released top quality products over a period of almost three decades. I don't buy people's excuses about them just exploiting a monopoly. Epic was gunning for them, Microsoft was gunning for them, all the big publishers tried to compete on PC game distribution, consoles try to take market share from PC, GoG and others exist. The failure of their competitors to unseat them doesn't mean Valve had it easy. Google, on the other hand, is what you get when you try to optimize for employee happiness across the board. Their business has been successful (the monopoly argument seems more applicable in this case, at least in the last decade), but product quality is in the toilet and employee happiness ultimately couldn't be maintained in the face of bureaucracy and layoffs. |
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It's true that a product shipped early is bad forever, but a product never shipped is certainly not a success by any metric either.
My suspicion is that the way the studio runs means that the stuff they eventually ship is high quality, but a lot of potential smash hits wither and die because of process dysfunction and staff attrition.
On the other hand, if you're a successful middleman taking 30% of everyone else's revenue, you don't really need to be good at making games anymore. You can leave that business if you want.