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by cfbolztereick
666 days ago
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Oh wow, that's just amazing, thanks for the link! From the article: '''
Interestingly, there was a technical bump or glitch in the Unity Engine. A feature that no user would normally have any control over, that caused a bump that made it all the way from the D23 footage to the final film. Every once in awhile the Unity Engine clears our any unneeded data or assets from the Engine. Unfortunately, when this random function, deep in the code called ‘garbage collection’ ran it could cause a tiny pause in the smooth movement of the master Unity Camera. One such ‘bump’ happens in a shot in the D23 trailer. After the trailer was complete, the team discovered what the issue was and fixed it. But even when the shot was redone much later, this ‘bump’ is still in the final camera move, just because Rob Legato liked the feel of the recorded natural move, even with the bump. For the creative team, ironically given its causes, it just felt natural.
''' https://www.fxguide.com/fxfeatured/how-virtual-production-wo... |
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