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by h0l0cube
661 days ago
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Specifically physics benefits from CPU processing. Efficient rendering pipelines are typically one-way (CPU -> GPU), whereas the results of physics calculations are depended on both by the game logic and rendering, and it's much simpler (and probably more efficient) to keep that computation on the CPU. The exception to this is could be on UMA architectures like the Apple M-series and the PS4, where memory transport isn't a limiting factor – though memory/cache invalidation might be an issue? |
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