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by serf 660 days ago
>The problem with making hard things sound accessible for wider audiences, is that people who understand the hard stuff natively then cannot separate the layman’s explanation from the technical capabilities of the person making those explanations.

it can also be the case that the 'laymen explanation' is actually patently wrong -- not just over-simplified or 'dumbed-down'; wrong.

some things just require a certain level of background knowledge; this is why generally any 'celebrity scientist' explanation of anything with the word 'quantum' in the subject line is generally just down-right wrong.

there is no decent metaphor by which to onboard a laymen in certain technical topics.

that isn't to say that the 'wrong' answers don't have value in educating the laymen, but the liberties that some experts take in 'wrongness allowance' is quite different from one another.

personally I think it's the responsibility of the explainer to step aside at some point and say : "Look, this is wrong, but without the background this is as close as I can get you to understanding this thing, so just don't take what I say as gospel from this point forward." -- the reason this is important is simply due to the fact that the laymen doesn't stand a chance at finding out which parts are wishy-washy by themselves without some further guidance.

not mentioning where the fairy tale begins is what leads people into thinking that there is actually an alive/dead cat out there somewhere. they grasp the metaphor itself rather than the statistics concept that is being explored.

1 comments

You’re conflating entertainment shows with university lectures.

The point of videos like the aforementioned isn’t to give people a background into game development. It’s to give people who have no experience an overview for entertainment purposes.