|
I tried for a long time to use this keyboard effectively. https://en.wikipedia.org/wiki/FingerWorks but I never really could. I like the touchscreen idea, your user interface is the user interface you were trained on, Star Trek style. I think light and sound engineers probably have the best setup. everything's hooked up to a big board with sliders. you can physically move the sliders, and the position of the slider represents what's actually happening. But you can also set up a scene on an attached computer. Click the button, or tap the touch screen, all the sliders move to the predesignated state. I don't know a damn thing about battleships, or destroyers. But a big ass console, with physical knobs and sliders that represent the current state seems like a really good idea. Sure, you can adjust whatever from whatever glass station you want. But everyone can tell at a glance, the state of the world. You can walk over and turn the knob, overriding everything else. And everybody can see you do it, and hopefully understand what that action means. The closest I get to that sort of stuff is my car. The hazard lights are one big dedicated button. There may be a way to turn them on with the touchscreen, I don't know. Volume has a physical dial on the console. There are buttons on the steering wheel, but I find myself reaching for the dial when I really need to turn the volume down. Physical controls are expensive. I imagine there's stuff that's common and essential, that, it's probably a good idea to spend the money and have the control. I have strong feelings about this. There are little fiddly settings that you can tuck away under five layers of menus. But there's other stuff That you touch all the time, or you need in an emergency, that IMHO, you should be allowed to build up muscle memory to accomplish. |