| I struggle to understand why people are so toxic with chat in video games. I don't go to the supermarket, or even the bar and hear people just casually chatting about "who hates [racial slur]?" There's John Gabriel's Greater Internet Fuckwad Theory, which says that if you give normal people anonymity and an audience then they become (let's call them) assholes. I feel that, in order to buy this, you must accept that there are a surprisingly large number of assholes, much larger than I want to believe. Are the number of racist idiots just much greater amongst Gamers™? (To be clear, I play a lot of video games myself. I prefer to believe I am not a racist.) I'd love to say that there are a lot more young people playing video games, and they're just trying to be edgy, but I had a chat with some guy who was talking about getting his appliances repaired by "lazy [racial slur]" people. That's probably not a fourteen year old, right? I've seen that a lot. I understand that it probably just takes one or two people per game to make the chat unbearable, but if I'm on a team with six or eight people, and I consistently get at least one of these fucking idiots per match, isn't that still an uncomfortably high percentage of the population? |
So there is a natural mechanism that tends people towards some level of civility when they're in meat space with each other.
Incivility towards the other not present is then about fitting in via tribalism. After all, those others could be dangerous so we had better make sure our tribe is all on the right page about mistrusting them.
Incivility towards the other who is present is then about an attempt at social dominance. "Don't mess with me because there are others like me who will avenge me." Perhaps.
Online there is only reputational harm and emotional harm. And when anonymous there is only emotional harm.
When the fear of an unexpected stabbing is truly removed we see the true heart of our fellows. Alas, not the most aesthetically pleasing view.