Hacker News new | ask | show | jobs
by nottorp 667 days ago
> preceded the closed mobile app ecosystem

Just because the app store is closed it doesn't mean it's not full of crapware?

All the "games" are IAP fests. Every time you search for some big name app you get the app (if available) and a bunch of results that are named so deceptively that you're afraid to click on them.

Every week there's another story about a flashlight app that charges a 50/month or 9.99/week subscription.

So tell me how Apple's app curation helps?

> If that risk seems remote now

Maybe to you? I haven't looked at iOS games since the days of the iPad 1, when Apple hadn't pushed all game devs into IAPs yet.

And the few apps I bought, they were mentioned on forums not connected to Apple. And as you said yourself, there's always the chance the app gets sold and the terms change, and the walled garden won't help a single bit.

1 comments

Who cares if games have IAPs? That's not what crapware is.
Sounds like you don't play games :)
Not so much, no, but if you'd said in 2005 that there'd be a mainstream platform for general-purpose computing where the worst problem was that a lot of the games had in-app purchases, nobody would have believed you.
Conveniently ignoring the subscription flashlight apps and the still existing chance that apps get sold and become predatory on the next update, I think…