| > preceded the closed mobile app ecosystem Just because the app store is closed it doesn't mean it's not full of crapware? All the "games" are IAP fests. Every time you search for some big name app you get the app (if available) and a bunch of results that are named so deceptively that you're afraid to click on them. Every week there's another story about a flashlight app that charges a 50/month or 9.99/week subscription. So tell me how Apple's app curation helps? > If that risk seems remote now Maybe to you? I haven't looked at iOS games since the days of the iPad 1, when Apple hadn't pushed all game devs into IAPs yet. And the few apps I bought, they were mentioned on forums not connected to Apple. And as you said yourself, there's always the chance the app gets sold and the terms change, and the walled garden won't help a single bit. |