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by Timon3 672 days ago
> And this goes both ways. The contractor has not much incentive to perform well either.

Can you explain your thoughts here a bit further? The short term contract can be renewed or replaced with a full time contract. This should provide extra incentive to perform well compared to a full time employee (who doesn't have to worry about either), as long the as the company is a good employer.

1 comments

>The short term contract can be renewed or replaced with a full time contract.

As someone in games, this is exactly the road to getting exploited. "If I work harder and really wow them with this feature, I could get full time work!" meanwhile, there were plans to not renew anyone at the end of the project and to lay off full time workers. But you get a convinient carrot to lure starry-eyed devs with

Your "as long as the company is a good employer" is doing Atlas levels of lifing here.

Sure, that's my point. There is nothing inherent in short term contracts that makes employees less invested - that's your fault as a company.
Burn too much good will and people will treat the contract as a contract. And not a hope to impress the boss for a ft role. Another short term exploitation that turns into long term cynicism.

I don't think that's happening in games or tech, but it's been widely observed that Gen Z is less invested in corporate than ever before (or from the boomer's POV: "nobody wants to work anymore").

Sadly, that's what happens when everything is treated as a resource in exchange for short-term gains. Employees, good will, any morals and ethics - all will be sacrificed on the altar of shareholder value.