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by programd
665 days ago
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The whitepaper on the Grail framework is interesting [1]. It's an AI C++/C# framework you can use in game development. I would call it a very good implementation of "old school" AI, where the behavior of your actors is all about utility curves, Monte Carlo search, and genetic algorithms. Basically all math/algorithm based stuff, kind of like old expert system AI implementations. Of course "new school" AI is all about neural networks that can automatically learn those complex actor behaviors without the developer explicitly specifying all those mathematical algorithms. Like many people here I'm very interested in working on hooking up modern "new school" AIs to virtual worlds, so it's very interesting to see Grail as a good concrete example of the algorithmic approach to game AI. I suspect some hybrid fusion of both approaches may give us some interesting and fun AI behavior. [1] https://grail.com.pl/media/Grail_Whitepaper_June_2021.pdf |
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