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by cableshaft 668 days ago
I've designed, developed, and released multiple video games, and designed several (not yet unreleased) board games.

One of my board game designs is licensed by another company. Another game was a finalist in a popular annual board game design contest, although it hasn't lead to any publishers licensing it yet.

I have not yet decided to bring any board games to market myself, although I've been tempted due to struggles with finding publishers willing to license my game designs.

For the video games, they went alright. Some were played millions of times, but they were also free games so I didn't make any money directly from them. One video game was a finalist in a contest and won me about $5,000 worth of prizes.

Another one was a first place winner in a game contest which got me a $5,000 check (it was a small Flash game I made in about 20 hours worth of work, so pretty good ROI there).

The games I released and charged money for, so far, haven't made a whole lot of money. But I also didn't know hardly anything about marketing back then either (and I'm still not great at it).

I've played around with A.I. to help with generating some ideas for features or items to add to my games, and I tried using it to help code a couple simple systems as an experiment (like something that handles the rumble in controllers), but I'm back to using pretty much no A.I. I found myself fighting the A.I. to get it to generate what I wanted without issues too much to be worth it for anything more than something really simple.

A couple times since I have asked it a technical question and it's helped give ideas on how to resolve the issue, though. So it's not like it has no use for me, but it hasn't been super useful yet. I can't wait until I can get away with just specifying the design of a product, like a product manager, and it comes up with the rest though. That seems pretty far away still, though.

1 comments

That's really interesting. Congrats on getting a board game licensed, winning contest and releasing other games! What types of challenges or feedback did you encounter when facing difficulties in finding publishers for your other designs?