|
|
|
|
|
by dahart
672 days ago
|
|
Arvo’s work is also using Green’s theorem, in much the same way this article is. Integrating the phong-exponent light reflections is a little bit insane though (and btw I’ve seen Arvo’s code for it.) The problem you run into with non-constant polygon colors is that you’d have to integrate the product of two different functions here - the polygon color and the filter function. For anything real-world, this is almost certainly going to result in an expression that is not analytically integrable. |
|
Ideally you also want motion blur and probably some other effects, so IMO it just makes sense to use a 2D BVH and high efficiency Monte Carlo importance sampling methods.