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by objclxt
5119 days ago
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It's 219 bytes, it's not that clever! When you die it simply displays 'game over' along with incremented timer. Because the entire logic is inside a `setInterval` call it never gets stopped. setInterval is set to update in 9 ms intervals - I assume because whilst it's probably more playable (easier) at higher intervals doing so would require additional bytes. |
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