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by andybak
675 days ago
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> Gaussian splatting transform images to a cloud points. Not exactly. The "splats" are both spread out in space (big ellipsoids), partially transparent (what you end up seeing is the composite of all the splats you can see in a given direction) AND view dependent (they render differently depending on the direction you are looking. Also - there's not a simple spatial relationship between splats and solid objects. The resulting surfaces are a kind of optical illusion based on all the splats you're seeing in a specific direction. (some methods have attempted to lock splats more closely to the surfaces they are meant to represent but I don't know what the tradeoffs are). Generating a mesh from splats is possible but then you've thrown away everything that makes a splat special. You're back to shitty photogrammetry. All the clever stuff (which is a kind of radiance capture) is gone. Splats are a lot faster to render than NeRFs - which is their appeal. But heavier than triangles due to having to sort them every frame (because transparent objects don't composite correctly without depth sorting) |
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