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by danShumway
667 days ago
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> But the dev agreed to basically pay Apple an origination fee to publish an iOS app in their store. This is its own can of worms, but doesn't really change much about what I said above. That might be exactly your point though? That Apple has multiple tools to leverage to make sure that it's impossible to compete with their payment processor if you're building an app? Sometimes I misjudge the intent of a comment. Apple's restrictions on origination in places like the EU reinforce that Apple does not see these price increases as a tradeoff for quality that customers are willingly going along with, and does believe that if customers were able to be informed about alternative payment methods that already exist that are cheaper, they would take them. In instances where it can't hide alternatives from users, it imposes fees at the point where users are informed about those alternatives: fees that make it impossible for alternatives to be cheaper than Apple's own inflated cost. Apple's origination fees are a lot less about compensation and a lot more about making sure that on iOS, a less expensive payment option will never be offered. This is not the action of a company that believe that it is adding value to the purchasing experience, it is the action of a company that believes that its purchasing systems would not be chosen by many customers if they were fairly stacked up against existing alternatives. |
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Apple wants you to use their payment processor because it is more convenient than auditing/p and potentially suing companies for breaking their contractual agreement around revenue sharing. They force transactions where they collect a royalty through in-app payments, and actually forbid other transactions from using it (like booking an Uber).
It is also a better end user experience.
But you aren’t paying 30% for a particular end user experience feature. You are paying what Apple put into the agreement as what they think they are owed from the value their ecosystem provides.
So Apple split their “payment processing” to 3% and their “using our tools, platform, store and infrastructure” to 27%. It’s certainly possible to undercut 3% for payment processing.
The real problem is 27% of revenue excludes entire categories of services, but that isn’t something regulators can easily force - they can push for services to be unbundled, but not that a company otherwise charges too much for a nonessential product.