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by algebra-pretext
669 days ago
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Not using SLAM like this paper and not transforming splats into polygonal meshes, but I used Luma's Unreal Engine plugin[0] for rendering splats via Niagara VFX to develop a walkable reconstruction of a small mall in my hometown[1]. I believe RealityCapture and Nerfstudio have some built-in abilities to transform splats to meshes but haven't seen good results; you're better off feeding the raw image data into a reconstruction workflow focused on polygonal meshes which is RealityCapture's main feature[2]. They recently got bought out by Epic (creator of Unreal Engine) and photogrammetry is already used everywhere in video games, one recent standout example being Hellblade II: Senua's Saga. [0]: https://www.unrealengine.com/marketplace/en-US/product/luma-... [1]: https://idkwhojamesis.itch.io/factoria-2018 [2]: https://www.capturingreality.com/ |
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