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by Wingy 684 days ago
If you have a simulation where realtime is 60 fps, you could simulate a little over 4.5 hours per second if you could run it at 1M fps. That would definitely help with learning rate.
1 comments

Feels like less ≠ more. If you want to fill in these gaps you might aswell interpolate
He's not saying "break realtime into microsecond chunks."

He's saying: run through 4.5 hours of 16 millisecond chunks of time in a second. This is good for regression testing or producing training data quickly.