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by jamesgreenleaf 685 days ago
I wonder how much of it has to do with the reward. In D&D you get experience points, gain levels, get powerful magic items, etc. There is generally immediate positive feedback when you accomplish a goal or overcome an obstacle in the game world. But in real life, most times the only reward is that the obstacle has been cleared.
2 comments

In the work environment this is where talking and praising becomes important again in my opinion. Acknowledgement of achievements, even very small ones by colleagues, managers etc has its purpose.
Agree that games design for immediate feedback and visual, tangible rewards. I think this is a big part of it.