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by lcrs
679 days ago
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Colour in the Photoshop/gamedev world is often handled pretty casually, but if you're interested the moving picture world gets a lot more rigorous about it and there's tons of documentation around the ACES system in particular:
https://github.com/colour-science/colour-science-precis
https://acescentral.com/knowledge-base-2/ As you suggest storage in linear 16-bit float is standard, the procedure for calibrating cameras to produce the SMPTE-specified colourspace is standard, the output transforms for various display types are standards, files have metadata to avoid double-transforming etc etc. It is complex but gives you a lot more confidence than idly wondering how the RGB triplets in a given JPG relate to the light that actually entered the camera in the first place... |
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