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by Zambyte
684 days ago
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Counterpoint: "intellectual property" sucks, and is the root of their argument. > Maintaining servers and infrastructure for games with dwindling player bases is economically unsustainable. Forcing developers to release server binaries or carve off single-player experiences would not only be a massive undertaking but could also leave them vulnerable to abuse and unauthorized monetization of their intellectual property. If they have the infrastructure to distribute the game client, they have the infrastructure to distribute the game server. Saying it's a "massive undertaking" is a plain lie. > Furthermore, the initiative’s FAQ fails to provide a realistic solution for large-scale MMORPGs. Running these games requires significant resources and expertise that cannot be easily handed over to players when servers are shut down. Runescape private servers exist. World of Warcraft private servers exist. Heck, there are some Minecraft servers that can be considered MMOs. The author is juat grasping at straws to justify maintaining power over the people who play(ed) their games. |
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A consumer-grade laptop can run an OSRS because it released over a decade ago. It can run a Minecraft server because Minecraft also released a decade ago, and was designed for servers to be run by players; even its single-player launches a local server. Running a server for e.g. No Man’s Sky is entirely different.
Publishers can certainly release their server binaries. I don’t see any issue with them being forced to make it possible for a dedicated group to keep the game running. But at minimum, “reasonable” has to be clarified to mean that publishers only have to put in reasonable effort to make the game playable. i.e. publishers can’t make it harder for players to run the server; but if the server is a mess of binaries that only runs on a million-dollar distributed cluster, it's not like that for a stupid reason, and the game company runs it like that, they can release it like that.