|
|
|
|
|
by daxdev
684 days ago
|
|
IMO This initiative is fundamentally not about preserving gaming history or anything so noble or academic; it is born from a temper tantrum and the twisting of French consumer law to serve the interests of a vocal minority at the expense of everyone else. The `#StopKillingGames` initiative claims to advocate for consumer protection and game preservation, but its underlying motivations appear to be rooted in dissatisfaction with the natural lifecycle of live service games and a desire to exert control over creative and business practices in the gaming industry. |
|
That's for the EU to decide.
> interests of a vocal minority at the expense of everyone else
Sorry, but this doesn't make sense. You're commenting on a registered initiative which needs 1M signatures with minimums in a number of countries to be considered. The process itself is there to limit the idea of a vocal minority. Either it's true and we can disregard the initiative, or it will reach 1M proving it's not just a vocal minority.
> with the natural lifecycle of live service games
It covers games which don't need to be "live" just as well. That will cover singleplayer titles with online check requirements.
Also, what is the "natural lifecycle" for games? The bullshit business ideas created by companies mostly in the last 10 years? What part of that is "natural"?