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by coldpie 685 days ago
The Steam release will also be DRM free, and then it's in my Steam library forever and I don't need to keep track of how to download it in the future.
2 comments

Isn't Steam itself also DRM?
No. Game devs can & frequently do distribute just plain binaries through Steam.
If they integrate Steamworks, these games usually (not always, but exceptions are rare) will not start up if Steam isn't running. I am speaking as someone who cares about and tests this.

Ironically, I have actually had far more success with stuff from the Epic Games Store. Lots of major titles such as Beyond Two Souls and Ratchet & Clank: Rift Apart function as completely standalone, DRM-Free binaries once downloaded, it's great.

Okay, but I don't think poorly implemented server integration counts as DRM.
The effect is the same if it means I can't launch my games without authenticating with a remote service that could go bust at any time, and has already dropped support for legacy operating systems which I still use.
Sure. It's still not DRM, which serves no benefit to the player, unlike network capabilities. The risk of Steam disappearing is lower than the risk of me losing the download code or WoG's download servers disappearing, so Steam is the better bet for me.
the vast majority of games distributed via steam use (at least) steam DRM? there's an auto-cracker but that's not "DRM-free"?
They can do, but that's up to devs. I have no idea why the World of Goo 2 devs would use that if they are also shipping a DRM free version themselves.